/*
 * Copyright 2017 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "modules/sksg/include/SkSGEffectNode.h"

namespace sksg {
EffectNode::EffectNode(sk_sp<RenderNode> child, uint32_t inval_traits)
    : INHERITED(inval_traits), fChild(std::move(child))
{
    this->observeInval(fChild);
}

EffectNode::~EffectNode()
{
    this->unobserveInval(fChild);
}

void EffectNode::onRender(SkCanvas *canvas, const RenderContext *ctx) const
{
    fChild->render(canvas, ctx);
}

const RenderNode *EffectNode::onNodeAt(const SkPoint &p) const
{
    return fChild->nodeAt(p);
}

SkRect EffectNode::onRevalidate(InvalidationController *ic, const SkMatrix &ctm)
{
    SkASSERT(this->hasInval());

    return fChild->revalidate(ic, ctm);
}
} // namespace sksg
